🧊 3D & Blender intermediate
Blender High Poly Character Sculpting
Learn digital sculpting in Blender to create detailed, high-poly character models with realistic anatomy and fine surface detail.
39 lessons
28 hours
Course Curriculum
Module 1 Sculpting Fundamentals
20 lessons
Sculpting Fundamentals
- 1 Sculpting Mode Overview Free 7:04
- 2 Essential Sculpt Brushes Free 8:58
- 3 Dynatopo vs Multires Free 6:24
- 4 Blocking Out a Head 8:32
- 5 Refining Facial Features 12:30
- 6 Ear Sculpting 9:04
- 7 Neck and Shoulders 14:10
- 8 Torso Anatomy 10:17
- 9 Arm Musculature 9:24
- 10 Hand Sculpting 7:52
- 11 Leg Anatomy 12:26
- 12 Feet Sculpting 13:57
- 13 Full Body Blockout 7:45
- 14 Anatomical Landmarks 14:48
- 15 Surface Detail and Pores 11:13
- 16 Wrinkles and Folds 6:52
- 17 Hair Sculpting Techniques 8:51
- 18 Clothing Sculpt 12:26
- 19 Armor and Hard Surface 10:32
- 20 Creature Sculpting 13:52
Module 2 Retopology & Finishing
19 lessons
Retopology & Finishing
- 21 Retopology Introduction 11:16
- 22 Manual Retopology 10:06
- 23 Quad Remesher Tools 7:15
- 24 UV Unwrapping High Poly 12:55
- 25 Baking Normal Maps 10:39
- 26 Baking AO and Curvature 6:13
- 27 Texture Painting Details 11:34
- 28 Substance Painter Integration 10:36
- 29 PBR Material Setup 10:43
- 30 Subsurface Scattering for Skin 9:58
- 31 Eye Material Setup 12:02
- 32 Hair Cards and Textures 10:54
- 33 Posing Your Sculpt 11:08
- 34 Studio Lighting Setup 5:16
- 35 Final Render Settings 6:15
- 36 Compositing and Post-Processing 14:36
- 37 Turntable Animation 7:36
- 38 Portfolio Presentation 14:22
- 39 Final Sculpt Project 11:50