🎮 Game Dev intermediate
Godot UI & Menu Systems
Design and implement polished UI and menu systems in Godot, from main menus and HUDs to inventory screens and dialogue boxes.
44 lessons
25 hours
Course Curriculum
Module 1 UI Fundamentals
22 lessons
UI Fundamentals
- 1 Control Nodes Overview Free 12:02
- 2 Anchors and Margins Free 13:49
- 3 Container Nodes Free 11:31
- 4 Theme System 9:28
- 5 Custom Fonts 7:31
- 6 Button Styling 11:37
- 7 Panel and Background 11:38
- 8 Main Menu Layout 14:17
- 9 Settings Menu 5:15
- 10 Pause Menu 12:00
- 11 Game Over Screen 5:53
- 12 Loading Screen 10:35
- 13 HUD Design 14:01
- 14 Health and Mana Bars 9:38
- 15 Minimap Widget 13:10
- 16 Tooltip System 13:20
- 17 Notification System 10:01
- 18 Screen Transitions 10:20
- 19 Responsive UI 12:00
- 20 Input Remapping UI 13:35
- 21 Audio Settings UI 7:08
- 22 Graphics Settings UI 10:22
Module 2 Advanced UI Systems
22 lessons
Advanced UI Systems
- 23 Inventory Grid System 13:34
- 24 Drag and Drop Items 14:53
- 25 Equipment Screen 5:40
- 26 Shop Interface 5:09
- 27 Crafting Menu 5:43
- 28 Dialogue Box System 13:13
- 29 Dialogue Choices 12:29
- 30 Quest Log UI 14:55
- 31 World Map Interface 6:06
- 32 Character Stats Screen 9:35
- 33 Skill Tree UI 9:04
- 34 Achievement Popup 5:58
- 35 Leaderboard Display 12:46
- 36 Chat Interface 8:11
- 37 Controller Navigation 10:36
- 38 Accessibility Options 5:45
- 39 Animation and Polish 6:00
- 40 Theme Switching (Dark/Light) 6:47
- 41 Localization UI 8:04
- 42 UI Sound Effects 6:01
- 43 Performance Optimization 10:05
- 44 Final UI Project 7:21